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Posted

What do you mean pre-render? Do you mean load it into memory? You can load as many maps as you want into your world but if they are all located in the same place they will draw on top of each other unless you go through and hide all entities in said map.

Posted

So if its possible to load 9 maps each occupying one tile of a 3 by 3 grid but 8 low poly and 1 high poly representing your current location, then when your location changes toone of the outer tiles, that tile becomes high poly and the new centre and 3 or 5 new low poly tiles are loaded with 3 or 5 tiles discarded depending on the location moving to a corner or side tile, and the old high poly tile is replaced with a low poly version, thus providing an infinitely sized world.

Posted

Loading maps isn't asynchronous and so each time you load there will be a pause. So yes, you could get an infinite world, but you'd have to be loading models that have already been loaded in memory at least once (to take advantage of instancing because loading a model that is already loaded isn't really noticeable). And you'd have to load probably a few tiles at a time each frame to avoid a possible noticeable lag.

Posted

Ricks answser comes most close, I wanted to load my maps into memory, so the loading screens will appear for a short time, which will be used to show all entities and destroy all unused entities from the other map

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