Roland Posted May 9, 2016 Posted May 9, 2016 I have an animated character with an walk animation that moves the character forward.How can I get the current position of the character in UpdateWorld?I tested with self.entity.GetPosition(true) but that call returns a constant position.The character is a Fuse/Mixamo animated guy Quote Roland Strålberg Website: https://rstralberg.com
Josh Posted May 9, 2016 Posted May 9, 2016 Probably the first child/bone in the entity will correspond to the animated position. 1 Quote Let's build cool stuff and have fun.
Roland Posted May 9, 2016 Author Posted May 9, 2016 Thanks. I will get hold of the hip-bone then and use its position. I only care about the x-y coordinates Later: Worked perfectly Quote Roland Strålberg Website: https://rstralberg.com
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