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Posted

model_path = "G:/342/fff/Models/Characters/Crawler/crawler.mdl";

model = Model::Load(model_path);

model->SetAnimationName(1, "Run");

std::cout << "Animation: " << model->GetAnimationName(1);

anim = 42;

std::cout << "*******animname***: " << model->animationname[1];

model->SetAnimationFrame(Time::GetCurrent() / 100.0, 1, 1, 1);

model->Update();

 

Here's a problem: animation draws incorrectly, somebody knows how to fix it?

 

12940654_m.png

Posted

I didn't even recognize him. Can you paste a small runnable example? I don't see anything wrong there, although you do not need to call model->Update().

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Here how it looks before animation starts, and after it becomes like I posted upper. I think somthing wrong with context sync or blend mode, but none of it helps. Runnable example means post here .exe?

12947213.png

Posted

Your problem likely has nothing to do with animation but I can't tell anything without a code sample.

My job is to make tools you love, with the features you want, and performance you can't live without.

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