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error C1083: Cannot open include file: 'glslang/Include/ResourceLimits.h': No such file or directory


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Posted

In the file located here:

 

Leadwerks\Include\Libraries\glslang\StandAlone\ResourceLimits.h

 

The file references

 

#include "glslang/Include/ResourceLimits.h"

 

This is the incorrect path for this folder. It should be as follows

 

#include "../glslang/Include/ResourceLimits.h"

Posted

There are actually two header files in different locations with the same name. This is from the glslang library, I did not change anything.

 

I created a new blank project with the beta branch, compiled it in VS, and it built fine. Are you getting different results?

Let's build cool stuff and have fun. :)

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