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Posted

I don't think you need to change it in your case (though I still dont know why it can't be changed). I think there is a specific collision group you can set on these objects. I don't know which one it is, but try all of them like Prop and Debris and whatnot. By the way, I watch all your videos on YouTube (my channel is lelsleyur)

  • Upvote 1
Posted

You could put a tall rectangle or cylinder around it with the invisible material and make it a prefab.

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Scott

 

Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060

Posted

You could put a tall rectangle or cylinder around it with the invisible material and make it a prefab.

 

Thanks for your reply.

I thought about this solution before but it does not fit my need biggrin.png

I need to keep physic mesh of my object for specified purpose, this is my example, it is silly but can demontrate what I need hehe

 

I have a toilet, I want bulletshells which were ejected from my gun can physical interact to it,

I dont want to step on the toilet each time I get too close, decrease climbstep of character controler is the best solution (it is sad to know that it can not be changed)

 

If I use an invisible box to block my movement, bulletshells can not interact to toilet

post-16833-0-38428100-1474618222_thumb.png

Posted

For really small props set the collision type to "debris". This will prevent the player from colliding with them. However, I would not do this with the toilet, this would be more for like small boxes and cans on the ground.

Let's build cool stuff and have fun. :)

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