AggrorJorn Posted January 3, 2017 Posted January 3, 2017 Does anybody have some good settings for a default vehicle tire using all the properties (not just the ones from the example)? http://www.leadwerks.com/werkspace/page/api-reference/_/vehicle/vehicleaddtire-r842 My vehicle sort of sinks in to its tires. Quote
Josh Posted January 3, 2017 Posted January 3, 2017 Here is the header declaration: virtual int AddTire(float x, float y, float z, float mass, float radius, float width, bool steering, float suspensionDamper = 200.0, float suspensionSpring = 2000.0, float suspensionLength = 1.2, float lateralStiffness = 200.0, float longitudinalStiffness = 100000.0, float aligningMOmentTrail = 1.5, float friction=1.0) 1 Quote Let's build cool stuff and have fun.
AggrorJorn Posted January 3, 2017 Author Posted January 3, 2017 Oh damn, those values were completely different then what I was filling in. Quote
AggrorJorn Posted January 4, 2017 Author Posted January 4, 2017 Okay I am making progress but it is not quite ready yet. The car turns, accelerates and brakes very nicely now. However hitting something on the road causes a 'slightly' exaggerated crash effect. I'll keep on tuning. Quote
AggrorJorn Posted January 5, 2017 Author Posted January 5, 2017 Thanks gamecreator. set to public now. 1 Quote
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