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Posted

I have something transparent. Z-sort seemed to be the key (thought I'd already tried that).

 

Seems difficult to get something that is only slightly transparent. Maybe this is the way this transparency works, or are you supposed to modify the shader or pass values into it?

Posted

You need blend mode set to alpha, z sort enabled and change diffuse color to half transparent. There is also default glass material in Materials/Effects in FPS template. But all half transparent materials really don't work well in Leadwerks, they won't receive shadows.

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