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Posted

I have these simple node prefabs that I place in the scene (simply called Node). I need to rename them in order to clearly know which node it is (Node_1, Node_2), but renaming them breakes the prefab connection. It would be a 'nice to have' feature when renaming a prefab in the scene does not break the connection.

  • Upvote 2
Posted

No.  So that might be the thing we want to do.  I'm just saying, that is the choice that must be made.

Let's build cool stuff and have fun. :)

Posted

It can be.  I need to think about whether that is what we want.  It probably makes sense to do it like you suggest.

  • Upvote 1

Let's build cool stuff and have fun. :)

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