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Posted

Hi, Go to little quiestion about shadows in leadwerks.

1-is it possible to cast the shadow of an alpha test textures? i tried to look if they was a shader to apply in the shadow shader slot in the material editor. but didnt find a shader That would do that...

2-I have notice a lot of shadow glitch. (please check the screenshot below)
In my Project I have a multi level house and I can see some random artefact on the wall inside my house.
Those artefact disapear when I move the light on the room above the artefact but they usually re appear when I reload the map.
I can also sometime see some of those artefact appear when I add or move an object in the scene...
are those already being reported? is there a way to fix those or limit them.

 

Thank you

ten

 

Capture.PNG

Posted

1) The shadow shader you are looking for is the Shaders/Model/Shadow/shadow+alphamask.shader

2) Its difficult to understand the problem you are showing - it could very well be an issue with the model. May need the actual model to understand the problem.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted
16 hours ago, AggrorJorn said:

The leaves shader in the vegetation is one of the alphamask shadows. I believe there is another one, but not sure what it is called.

thank you... I lll have a look

 

Posted
53 minutes ago, macklebee said:

1) The shadow shader you are looking for is the Shaders/Model/Shadow/shadow+alphamask.shader

2) Its difficult to understand the problem you are showing - it could very well be an issue with the model. May need the actual model to understand the problem.

2-the bug appear on primitive....please check the screenshots

screenshot01. it s a screenshot of my ceiling (it a primitive.
you can clearly see the bug.

screenshot02. i ve selected the object in the room just above the glitch
and moved it up a few unit.

screenshot03.
the bug is not here anymore...so I saved...quit leadwerks...and relaunch it...

screenshot04
the bug is back at the sameplace but now it look different.

Any Ideas? 

 

Captureceiling.PNG

Capture2.PNG

Captureceiling3.PNG

Captureceiling4.PNG

Posted

What the difference between a normal shadow and a buffered shadow?
I ve fixed the issues at one place by switching the shadow from buffered to a normal shadow.
And the issues seem not to comeback at this place when I reload the game.

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