Jump to content
  • 0

Question

Hey, I seem to have an issue with shadows being cast/spread on my models. and I don't know what's causing it.59621ba048437_Screenshotfrom2017-07-0913_52_38.png.596a036b1ae251ce727e316534e37260.png

For reference here's an image of what it looks like in Blender:

59621e827d326_Screenshotfrom2017-07-0914_15_17.png.332cbfc2140f0eb4b2b5317209776c02.png

Here's an overview of my material settings:59621c9dd1272_Screenshotfrom2017-07-0914_07_26.png.fc10657187b44eca99036aafa3fad407.png

The lighting settings are the standard the scene loads up with. also, there are no shaders or any sort of post processing added.

Any help is very much appreciated.

Share this post


Link to post

3 answers to this question

Recommended Posts

  • 0

Hi Newbie,

Thats not shadows, thats your meshes normals all out of shape. There are two things you can do here. Fix the normals in your modeling program, it will be called something like smoothing groups. Or In LE you can edit this also in the model editor->Tools->Calculate Normals. Experiment with the results but I  would choose 'Angular Threshold' and play with the angle value. The number you choose will depend on the model.

My opinion would be fixing it in your modeling program. I only know Modo so I could only tell you how to do it in that. 

Share this post


Link to post
  • 0

Calculating the normals inside the model editor worked perfectly, thanks! :)

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...