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Posted

I am trying to do bmax version of animation tutorial and am stuck on this line of c code.

 

frame=fmodf(frame,frameend-framebegin)+framebegin;

 

What is the bmax version of this line of code. Thanks

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

I'd have a look through the tutorial translations foolish was kind enough to up for an example.

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Posted

Yeah I did that and got anims working now.

Just need to figure out firing bullets now.

This is the translation

 

frame = (frame Mod (frameend - framebegin)) + framebegin

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

It's easier if you separate the animation into separate sequences. Then you don't have to worry about the frame numbers.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Yeah thanks . I am getting there slowly.

Trouble is I am 86 and in a hurry. :)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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