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Posted

Hello,

Im trying to make a far away object , in this case a supernova.Want it to be pretty visible and not be able to travel to it.

Cant use a skybox for this cause the unit (the blue thing) can spawn in different places around that supernova.

 

My attempt below with a sprite looks really bad you can see is a quad (maybe because of lights also) , and when i move the camera i can see the sprite rotate.

Other thing i want to try is with emitter or just really bright lights. but im worry about performance as that will be most time on screen.

 

Any idea how i can make such thing look better ? Thanks

Capture.thumb.PNG.af0041ef80461e76cdf815bdd9f56b42.PNG

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

Posted

For the rotation, have you tried a different viewmode for the sprite?  Also, I can't tell it's a quad from the screenshot but maybe I'm missing something.  Are you saying it looks flat when animated?  If so, you'll want additional effects.  Typically the best effects are a combination of them (and I've had particles slow things down too so you have to be smart about it).

Posted

Dont have a scene doing by code.

I think i dont know how to create the material properly , i attached the material and tex.

Would be nice if the engine would cater more to people with no art skills like me ,

some more custom effects with settings to tweak would be really good to be included in the engine.

Or have some tutorials centralized about different effects with Leadwerks.

 

I give up on the sprite here is below what i did with emitter and point light, looks great imo.

Capture3.thumb.PNG.c04007e4b88b9a7b796d45095ecc42c9.PNG

anomaly3.mat

anomaly3.mat.meta

anomaly3.tex

anomaly3.tex.meta

I made this with Leadwerks/UAK:

Structura Stacky Desktop Edition

Website:

Binary Station

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