tipforeveryone Posted September 17, 2018 Posted September 17, 2018 This is from Irsurgency Sandstorm And this is mine How can I make my scope model look Orthographic Projection like that Quote
Thirsty Panther Posted September 17, 2018 Posted September 17, 2018 Try here. Edit. Sorry I thought you wanted to know how to make a scope. Then I direct you to your own tutorial. Its been a long day. P.S. could you just use an image instead of a model? Quote
tipforeveryone Posted September 17, 2018 Author Posted September 17, 2018 Lol this is my blog, mate. I want to improve some frame per second by not using another camera to render to texture. 1 Quote
Thirsty Panther Posted September 17, 2018 Posted September 17, 2018 Yeah I just update my reply when I realized. Quote
tipforeveryone Posted September 17, 2018 Author Posted September 17, 2018 Yeah I will try to make one, but I wonder how did they do in game like Irsurgency sandstorm and many FPS game outthere Quote
Josh Posted September 17, 2018 Posted September 17, 2018 It does not look like they are rendering another image at all, since the lines on the wall line up with the ones you see through the scope. It looks like they are just using a different camera zoom value. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
tipforeveryone Posted September 17, 2018 Author Posted September 17, 2018 I guess there is something to do with scope model itself, but no suggestion, seems only that scope has orthor view Quote
Josh Posted September 17, 2018 Posted September 17, 2018 It's not orthographic. You can see perspective skewing in the image. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
tipforeveryone Posted September 17, 2018 Author Posted September 17, 2018 hmmm... I mean that scope looks like it was projected on screen only visible part of it. I will do some research Quote
Josh Posted September 17, 2018 Posted September 17, 2018 It is possible they might have modeled it in a way to make it appear that way, like maybe it's actually really really short. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Monkey Frog Studio Posted September 17, 2018 Posted September 17, 2018 32 minutes ago, Josh said: It is possible they might have modeled it in a way to make it appear that way, like maybe it's actually really really short. I don't think they model it that way. In most games the rifle moves smoothly into position from it being held to right in front of your eyes. I think what they do (and I could well be wrong) is use another camera view for inside the scope that is zoomed in. Quote Creating professional 2D and 3D content is my passion! Monkey Frog Studio
SpiderPig Posted September 17, 2018 Posted September 17, 2018 You could not model the inside of the scope. That way you can see through the backfaces of the outside mesh. Might look okay... ? Quote
tipforeveryone Posted September 18, 2018 Author Posted September 18, 2018 5 hours ago, SpiderPig said: You could not model the inside of the scope. That way you can see through the backfaces of the outside mesh. Might look okay... ? This is a good idea but not perfect, in somecases, the scope model has detail when look from outside but some of its faces still visible inside 8 hours ago, Josh said: It is possible they might have modeled it in a way to make it appear that way, like maybe it's actually really really short. Thanks for your suggestion. I will try it In old COD4, they really make an ACOG scope which player can see inside of it And then in Modern Warfare 2 or 3 when not in aiming mode, this ACOG look so strange, so what is the real technique Quote
Solution tipforeveryone Posted September 20, 2018 Author Solution Posted September 20, 2018 Finally, the solution is verysimple, just move the gun model far away from camera then adjust its FOV or Zoom, muhaallalala 1 2 Quote
Josh Posted September 20, 2018 Posted September 20, 2018 Looks really good! Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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