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Posted

My map is using terrain 256 x 256 and the range is about 220 / 256 of the map

and this render glitch occur at closer range infact, about 40m (ingame) and when there is 2 layer of meshes are close to eachother.

camera range is from 0 to 10000

 

Posted

What you are seeing is a result of the limitations of the depth buffer. You can reduce this if you increase the near camera range.

Quote

camera range is from 0 to 10000

That's way too much, and the near range can't even be zero. Set it to 0.1,1000 and see what difference that makes.

Let's build cool stuff and have fun. :)

Posted

The best fight to defeat the z buffer is to physically bring the camera closer to the target. This involves making a sight, some hidden links the sides of the screen with an image. 
108756D2BA536663D273C8E07F9226281A8794C5

 

 

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Murphy's Law: We don't fix bugs, we document them as features. – Murphy Games

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