cassius Posted August 26, 2010 Posted August 26, 2010 The manipulaters in latest version of editor show black when selected. Is this intentional? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
cassius Posted August 27, 2010 Author Posted August 27, 2010 or is it abug? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted August 27, 2010 Posted August 27, 2010 i remember someone else recently complaining about black lines when Show Physics was on... I couldn't reproduce it then either... we have the same graphics card and i am not having this issue... have you updated drivers recently? perhaps a bad download? have you tried a fresh install? how about a screenshot of your problem... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
cassius Posted August 28, 2010 Author Posted August 28, 2010 Its the selection gizmo I am refering to. The arrows were once colored but are now black. I have latest drivers and updated 2 nights ago. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted August 28, 2010 Posted August 28, 2010 yeah i knew what you were referring to... I am just not having that problem... have you tried older Editors and see if it occurs with them as well? Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
cassius Posted August 28, 2010 Author Posted August 28, 2010 Yeah its the same with show physics I just checked. I could go back to 2.32 editor, that was ok. Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
macklebee Posted August 28, 2010 Posted August 28, 2010 i would at least post the issue in the bug tracker... if you don't, then it will never be resolved and could be possibly an issue for you when 3.0 comes out... i would make note in the bug report everything you have tried and list your drivers as well as a small screenshot... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel
cassius Posted August 28, 2010 Author Posted August 28, 2010 Itried using the shader pack from 2.32r5 with 2.40 and it solved the problem. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
MasteR Posted August 28, 2010 Posted August 28, 2010 I believe the issue is with scenes that do not have a directional light. If this is not in the bug tracker then it should be, you can handle this yourself or point me in the right direction and I'll make sure it gets entered Quote AMD Athlon 64 X2 Dual Core 6000+ (3.0 GHz) 4 GB DDR2 RAM 2 x NVIDIA GeForce 9500 GT 512 MB (SLI 1.0 GB) Windows XP Pro
cassius Posted August 28, 2010 Author Posted August 28, 2010 Yes I am not using a directional light. there was a problem with ambient light of a similar kind but this was fixed.I imagine most people ARE using a directional light so this bug has gone unnoticed. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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