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Posted

Still a bit new to the LE so just asking some questions, is it possible to use BMax's drawing commands? and use Blend Modes such as ALPHABLEND?!

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL
  • 3 weeks later...
Posted

This has been a bit frustrating, I'm trying to use BlitzMAX's brl.max2d drawing commands but unfortunately it interferes with LE gl operations, I've tried setting changing the graphics driver, I was attempting to convert the c++ leglBegin() and leglEnd() functions to Blitz when I realized that Blitz doesn't have a "GetCameraRange" function.

 

Has anybody been able to get Blitz's Max2d module to work? Any suggestions?!

 

Thanks!

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL
Posted

If BlitzMax does't have a certain official DLL function, it is found as a undocumented OOP style call. For example the GetCameraRange() function is called in BlitzMax: camera.nearrange and camera.farrange.

 

You should be able to do anything you need with OpenGL commands in BlitzMax, so you don't need any Max2D.

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Posted

Max2d has a nice function set, makes things a lot easier, I'd rather use that then have to take the time to learn raw OpenGL, though I'd like to sometime,

5c8e5100fc6df22c8938ce77ed686a42.png = OpenGL

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