cassius Posted April 10, 2012 Posted April 10, 2012 Hi. I just designed an old stone bridge and placed it in my terrain. The arch of the bridge has a great moving reflection in the water in the editor but does not show up in my bmax game scene . I amnot using the same skybox in my game but otherwise there should be no difference. Am I missing something here? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted April 10, 2012 Posted April 10, 2012 Try this: http://www.leadwerks.com/werkspace/page/Documentation/le2/_/command-reference/framework/setreflectionelements-r215 Quote Let's build cool stuff and have fun.
cassius Posted April 10, 2012 Author Posted April 10, 2012 Yeah. That did the trick.Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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