Rick Posted September 17, 2013 Posted September 17, 2013 I still don't have my PC back but on my mac when the editor loads I see these warnings and curious if it's because of my mac's gfx card or if everyone is seeing them? Loading shader "/Applications/Leadwerks/Projects/Test/Shaders/Editor/terraintool.shader"... WARNING: Could not find vertex shader attribute 'vertex_binormal' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute6' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'vertex_tangent' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute5' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute7' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute4' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute0' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'attribute3' to match BindAttributeLocation request. WARNING: Output of vertex shader 'ex_VertexCameraPosition' not read by fragment shader WARNING: Output of vertex shader 'ex_texcoords1' not read by fragment shader WARNING: Output of vertex shader 'ex_normal' not read by fragment shader Initializing OpenGL2 graphics driver... OpenGL version 210 GLSL version 120 Device: Intel HD Graphics 5000 OpenGL Engine Quote
shadmar Posted September 17, 2013 Posted September 17, 2013 That's probaly uniforms sendt to a shader which doesn't have it. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Rick Posted September 17, 2013 Author Posted September 17, 2013 ?? So like an issue with my intel gfx card or something with my install? Not every shader getting loaded is showing these warnings and LE 3 seems to run ok. Quote
shadmar Posted September 17, 2013 Posted September 17, 2013 No issue at your end, just variables (uniforms) are sendt to the shader, but the shader doesn't use it (or doesn't have it registered because it doesn't need it) Last 3 are varyings declared as output in vertex shader but fragment does not have them for input (doesn't need them proabably). (I can't see them on windows) 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
Josh Posted September 17, 2013 Posted September 17, 2013 This is a very difficult situation because there is no way to detect what vertex attributes exist, and ATI cards on Mac always put out this warning if a non-existent attribute is set. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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