SarperSoher Posted November 16, 2013 Posted November 16, 2013 Textures are looking terrible at oblique angles right now. Especially geometry like ground and walls in corridors. Up to 16x Anisotropic Filtering would increase the visual quality of the textures a lot. Quote
Josh Posted November 17, 2013 Posted November 17, 2013 Agreed, and this is easy to add. Quote Let's build cool stuff and have fun.
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