cassius Posted November 29, 2013 Posted November 29, 2013 When I drag material onto character in model editor each material covers the whole character wether it be the head mat or weapon ma or whaterver. Hasn't happened before. Any one help? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Josh Posted November 29, 2013 Posted November 29, 2013 It should only apply it to the surface you dragged it onto. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
cassius Posted November 30, 2013 Author Posted November 30, 2013 This is a free character from arteria 3d ( old wizard) It loads into uu3d without textures but I assigned textures and it looked ok. I saved it as gmf and then ran the le3 editor.Textures in same folder. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Rick Posted November 30, 2013 Posted November 30, 2013 I've had issues with purchased characters and applying textures as well. I don't know enough about texturing to know what's going on though. Quote
cassius Posted November 30, 2013 Author Posted November 30, 2013 Got it working after 4 attempts. The only thing I did different was to save mat files after creating them although I had not altered them in the material editor. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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