casool Posted January 8, 2014 Posted January 8, 2014 I wasn't quite sure where to put this, as there wasn't a support section, so forgive me if this is the wrong place. Does Leadwerks have a limit on how large your maps/scenes can be? I know Source SDK's Hammer editor has a brushlimit cap. Does Leadwerks have something similar? Thanks Quote
Benji385 Posted January 8, 2014 Posted January 8, 2014 I wasn't quite sure where to put this, as there wasn't a support section, so forgive me if this is the wrong place. Does Leadwerks have a limit on how large your maps/scenes can be? I know Source SDK's Hammer editor has a brushlimit cap. Does Leadwerks have something similar? Thanks Hey TheFreeMan, Is it OK if I call you Gordon? As far as I am aware no or at least I have not run into one. NOTE: I am not affiliated with Leadwerks Software. I am just an Developer / End user of their awesome toolset! Quote
Kavex Posted January 8, 2014 Posted January 8, 2014 Is it OK if I call you Gordon? I like you! Quote Steam Profile /r/Leadwerks
SarperSoher Posted January 8, 2014 Posted January 8, 2014 I don't know about brush limits or an entity cap but looking at the map root object, the biggest world you can go for now is 4096 units / meters. Quote
casool Posted January 9, 2014 Author Posted January 9, 2014 er could you put that into perspective? and is that square meters? Quote
Josh Posted January 9, 2014 Posted January 9, 2014 That equals 16,777,216 square meters or 16.777216 square kilometers, which I believe is the same max size as Crysis maps. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Cassyblanca Posted January 9, 2014 Posted January 9, 2014 That equals 16,777,216 square meters or 16.777216 square kilometers, which I believe is the same max size as Crysis maps. You put your decimal in the wrong place -- that'd be 16,777.216 km². Quote
Tim Shea Posted January 10, 2014 Posted January 10, 2014 Cassyblanca, the decimal was in the correct place. The limit of 16 million square meters corresponds to 16 square kilometers (or a 4 km by 4 km square) which is probably roughly the size of the main map in Oblivion or GTA: Vice City (i.e. much larger than a small studio is probably capable of filling with quality content). Quote
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