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Posted

I wasn't quite sure where to put this, as there wasn't a support section, so forgive me if this is the wrong place.

 

 

Does Leadwerks have a limit on how large your maps/scenes can be? I know Source SDK's Hammer editor has a brushlimit cap. Does Leadwerks have something similar?

 

 

Thanks

Posted

I wasn't quite sure where to put this, as there wasn't a support section, so forgive me if this is the wrong place.

 

 

Does Leadwerks have a limit on how large your maps/scenes can be? I know Source SDK's Hammer editor has a brushlimit cap. Does Leadwerks have something similar?

 

 

Thanks

 

Hey TheFreeMan,

 

Is it OK if I call you Gordon?

As far as I am aware no or at least I have not run into one. smile.png

NOTE: I am not affiliated with Leadwerks Software. I am just an Developer / End user of their awesome toolset!

Posted

That equals 16,777,216 square meters or 16.777216 square kilometers, which I believe is the same max size as Crysis maps.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

That equals 16,777,216 square meters or 16.777216 square kilometers, which I believe is the same max size as Crysis maps.

You put your decimal in the wrong place -- that'd be 16,777.216 km². :P

19CAB.png

Posted

Cassyblanca, the decimal was in the correct place. The limit of 16 million square meters corresponds to 16 square kilometers (or a 4 km by 4 km square) which is probably roughly the size of the main map in Oblivion or GTA: Vice City (i.e. much larger than a small studio is probably capable of filling with quality content).

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