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Posted

Is it posisble to make objects solid in game, in the same way that blocks built in the engine are solid?

 

I have been trying to make a solid fence using the models in the engine but have had no joy.

Posted

thank you, it seems obvious now! Though i now have a noth problem, It seems if my character colides with the object, it now jumps to the right leaving a gap to walk through anyway?

 

I think it might be the collision setting wrong.

Posted

Ah if you want to be static, collideable but not moveable, it should have mass 0.

 

Just a mass larger than the player, no? ( that way you can still knock over the fence with a truck or explosion if so desired)

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

You can also right click the mdl file in the assets and select generate shape, polymesh, and it'll make a shape that matches the model itself. Although this works, it might not be the best solution all the time as the shape will be as detailed as the model, which might be overkill.

Posted

There's an option in the menu (I think it's "View Physics", don't have LE available right now) which shows the collision shapes as purple bodies (and the navmesh).

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