Jump to content

Recommended Posts

Posted

What exactly does it do? I've noted an alpha channel is available if this is checked (which isn't really needed for a normal map)? Is Leadwerks using an uncompressed 32bit format when checked, or what is its meaning?

Posted

Thanks for the info. You mean the "bumpiness slider", right? True, that only becomes active when the Normal Map flag is set. You mean "height" as in "height map"? Is this then saved to the alpha channel (and that is the reason that appears on the Information tab)?

Posted

My normal maps don't seem to work. I can't really notice them when I'm running my game. I did see that you can generate a normal map just like a material although I do already have normal maps and whenever I load them in the material editor and then run my game they don't seem to show up in - game.

Posted

@ScrotieFlapWack: Probably a silly question, but just to be sure...: You are using them with a corresponding shader, right (e.g. diffuse+normal.shader)? If yes: How did you generate them?

 

You should see a visual difference already in the material editor (might have to hit "Save" for this).

Posted

It runs the image data through a filter that doesn't pay attention to the whether the original image had an alpha channel. It doesn't really matter, since both get stored as RGBA in VRAM anyway.

 

 

Posted

Oh sorry haha I just read back through your post lol. Well I make my textures through Substance Designer 4 so if that helps. I have my 3 usual outputs when making a texture which would be the diffuse and normal etc all I gotta do is making sure my connections in Substance Designer are going through and to the correct nodes. When I have finished my texture Substance Designer will save them as the correct individual files then.

Posted

In your project, there is a folder "Shaders/Model". There is a simple Shader called "diffuse.shader" which only uses a diffuse map. In your case, with three outputs, you would probably use "diffuse+normal+specular.shader". I just wanted to make sure you're using one of those (open your material in the editor and have a look at the "Shaders" tab).

  • Upvote 1
Posted

@Rastar. I feel abit embarrassed right now (but I have learnt something new). After going into my materials and checking the 'Shaders' tab I did find that I was only using the diffuse shader :P

 

Rastar man thank you so much, you have taught me something new, my textures are looking fantastic now and normal maps are showing up!

 

I <3 Leadwerks :D

  • Upvote 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...