toxic72 Posted February 21, 2014 Posted February 21, 2014 Ever since leadwerks updated my project all the icons on my hud drawn with contex:DrawImage() are transparent in release mode and drawn correctly in debug mode... Any thoughts? Quote
YouGroove Posted February 22, 2014 Posted February 22, 2014 Never had that, even today with a game having DrawImages calls. Quote Stop toying and make games
beo6 Posted February 22, 2014 Posted February 22, 2014 You are probably not setting context:SetBlendMode Before your draw calls. I noticed that debug mode changes it most likely because it draws the debug output on screen like FPS etc. 1 Quote
Josh Posted February 24, 2014 Posted February 24, 2014 You are probably not setting context:SetBlendMode Before your draw calls. I noticed that debug mode changes it most likely because it draws the debug output on screen like FPS etc. This. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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