cassius Posted February 22, 2014 Posted February 22, 2014 In my le2 game I set the enemy characters to follow my main (third person ) character.When my main character jumped over a hole in the ground the pursuing enemy would fall into the hole. But now with navmesh the enemy are intelligent enough to walk around the hole.How can I override this, anyone know? Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Rick Posted February 22, 2014 Posted February 22, 2014 You can place csg (as like a floor) over the hole. Paint it with invisble mat. Then try changing it to trigger collision for physics and see if that works. Be sure it's set as a navmesh obstacle. Quote
YouGroove Posted February 22, 2014 Posted February 22, 2014 Wen ennemy arrives near hole and can't reach the character , just use simple physics move and not Goto Navigation method. Just make them jump in , and re activate Navmesh if there is Navmesh in another underground floor. So use Navmesh and switch to simple move function to a position goal when needed. Quote Stop toying and make games
cassius Posted February 22, 2014 Author Posted February 22, 2014 Thanks for answers. I don;t have 3.1 yet , just thinking in advance. I have only played around with 3.0 but will get serious when 3.1 standard comes out. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
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