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Posted

It is possible to have some for example floor and objects BSP and other models as child objects;

than calling some function on that floor that would hide the floor and all objects ?

By hide i mean : no physics, no lights, no rendering.

Stop toying and make games

Posted

It won't work with BSP without script as child ?

Perhaps better make some room or level part as one model only , than call Hide() on one object only.

 

Would be great if LE3 would have portal system.

Stop toying and make games

Posted

You might want to test attaching a script to say the floor brush only, and then making all the other parts of the room children to the floor brush. Because all the others are children to a brush that doesn't get collapsed, it might make them not get collapsed and so hiding the floor might hide them all. Give it a test.

Posted

I tested and it just hides itself not childs.

It is normal as you won't use child objects on everything and lot of times you won't want functions you call to propagate to child objects indeed.

Let's say with BSP or when modeling it's to you to group stuff.

Stop toying and make games

Posted

Well if i got to attach script each time i create some BSP wall, after hundred, i would just throw computer througth window laugh.png

Let's forget protal system for now.

Stop toying and make games

Posted

Ok that's great for multiple entities script at same time.

For performance, i doubt some heavy BSP houses of some level part having all some script could drop frame rate down.

Well let's forget portal for now :)

Stop toying and make games

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