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Posted

I have simple walls, and i see visible tearing when not moving and rotating camera.

I have in App.lua :

function App:Loop  ... 

   --Refresh the screen
   self.context:Sync(true)
....

 

Is there another way ?

Stop toying and make games

Posted

No, it's screen tearing.

I don't know why but print screen can't capture the effect ?? So i reproduced it using Gimp in attached image.

Does anyone had that effect ? And hsould not sync function avoid that ?

post-3271-0-97878600-1396789838_thumb.jpg

Stop toying and make games

Posted

whats your framerate?

 

@micheal

 

yougroove have set in his startpost sync to true so vsync should be activated. how this function works and if it give us double or trible buffering i dont know, but yougrooves screen looks like normal vsync off artifacts. do you have more context create or some context functions that maybe influence the vsync?

It doesn´t work... why? mhmmm It works... why?

Posted

No, your code looks correct, which is why I don't understand how that could happen. Unless your graphics driver has some setting that forces vsync off.

Let's build cool stuff and have fun. :)

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