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Posted

A new little tool to render only vertex colors and paint vertex colors. Incredibly useful for shaders utilizing vertex colors. If we have this, we can customize any surface with a suitable shader in place without generating extra drawcalls.

 

For example a shader may use 4 vertex color channels to mask/blend 4 different textures, imagine painting moss on a brick wall, water/blood on any surface, mixing sand with stones etc.

Posted

That would be really nice on CSG surfaces. In fact, I bet the light map texture allocation could be retooled to paint to a color map instead of just vertices. Now that would be cool.

  • Upvote 2

Let's build cool stuff and have fun. :)

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