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Posted

In the model editor animation extration I am having problems setting first and last frames. When I enter value in last frame window the first frame value reverts to 0 or 50.

 

Are you supposed to change sequence to 0 after each completed entry?

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Are you supposed to change sequence to 0 after each completed entry?

 

It's a pain, but yes. Otherwise you are trying to extract an animation from an already extracted animation.

Posted

I think this anim extraction option needs looking at. Its a bit hit or miss.

 

Is there a coding way of getting anims? In c++.

Without using model editor extraction

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You don't need to split out your animations.

 

http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitysetanimationframe-r141

 

Note that for the sequence parameter you can use 0 (which has all your animations). Then you pass the frame number for your specific animations. You'll have to track your animation frames yourself but the good thing about doing it this way is if you have to re-import your model you won't have to breakout ALL your animations again, which is a pain.

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