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Work in Progress

  1. Ocean Rendering (WIP)  

    A first sneak peek for an realtime ocean renderer in UltraEngine. 
    Features:
    FFT-Waves WhiteCaps Refraction / Transparency PBR Lighting model Quadtree based Frustumn subdivision for endless ocean rendering Todos:
    Shore and object based waves and foam buoyancy and height readback flow maps
  2. Workflow Improvements  

  3. VR Performance and Scalability  

  4. Per-bone Animation  

    First pass at per-bone animations, combining upper body and lower body actions.
    This is all it takes to control this animation:
    //Load a model auto model = LoadModel(world, "Models2/merc/merc.mdl"); auto bone = model->skeleton->FindBone("spine_01_Military_Male"); //Main loop while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { if (window->KeyDown(KEY_UP)) { model->Animate("walk", 0.4); } else { model->Animate("idle", 0.4); } if (window->KeyHit(KEY_SPACE)) model->Animate("shoot", 0.25, 100, ANIMATION_ONCE, 0, bone); world->Update(); world->Render(framebuffer); }  
     
  5. 3D CSG Editing  

  6. 3D CSG Editing  

  7. Astrocuco DevLog  

    My video game in development using Leadwerks video game engine. An adventure in development.
  8. Editor Progress  

  9. Mud and tire effects (with shader)  

    I'm really happy about this 
    At the moment the effect is only applied at the one tire forward right of the truck.
    It seems the mud is moving with the tire.
    Thx and credit  @havenphillip for basis shader
     
  10. Introduction to Ultra Engine API  

    Here are some of the new API features you will find in Ultra Engine.
  11. Screen space reflections with roughness  

    This shows screen space reflections (SSR) with per-pixel roughness. Even without any temporal filtering / accumulation the results are still pretty smooth.
  12. GI specular with latency  

    I spread the GI calculation out over several frames and interpolated between the last two updates. This provides a pretty smooth transition while keeping the GPU load very light. This is running on a GEForce 1660.
    Music by white bat audio:  https://www.youtube.com/watch?v=KdXBDpB1hAY
     
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