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SCP [Redacted]
Streams and Events - Started by Admin,
This week we get a look at the new game from Leadwerks.
Web page: https://www.leadwerks.com/scp
Join the official Discord server: https://discord.gg/4XhTjkR4fG
3-1-25.zip
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Easy no-bake occlusion culling
Work in Progress - Started by Admin,
Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU. -
Our Plan to Disrupt VR
Streams and Events - Started by Josh,
In this video we'll discuss the strategy that led to Ultra Engine's focus on VR and see how well the theories play out in real life.
7-20-24.zip
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UltraEngine Geometry test
Work in Progress - Started by Alienhead,
A little test I put together to see how much Geometry i could throw at UltraEngine before it started showing any slowdown. Well i completed the entire scene and UltraEngine was still pounding away, this is an amazing engine guys. I 100% suggest you check it out if your into game dev. https://www.ultraengine.com/
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Screen-space voxel ray tracing hybrid
Work in Progress - Started by Josh,
First typical screen-space reflections are shown, which fade out as the reflected object moves out of the camera view. Next is shown SSR combined with voxel reflections that take over when screen reflection information is not available.
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Physically-based Rendering (PBR): Pass 1
Work in Progress - Started by Admin,
Demonstration of PBR implementation using procedural lighting data only. -
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One More Day - DevLog (Part 3)
Work in Progress - Started by xtom,
In this video I show some of the buildings in the game and the zombies. One More Day is a survival horror game in the making. The game is being made in the Leadwerks game engine http://www.leadwerks.com/