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Real-time Global Illumination WIP
Work in Progress - Started by Josh,
The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.
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Built from Ruins Development Video 1
Work in Progress - Started by nick.ace,
This is an overview of a game I am working on for Leadwerks. I show a little gameplay but mostly just talk about what I'm planning to do in the future and what the game is about. Sorry for the bad video recording, I'm sort of new to this. :) -
Marble Game Template
Work in Progress - Started by Steam Community,
New game templates make it easy to set up different types of games with Leadwerks. This template demonstrates how to create a simple but fun marble game. -
Imposters
Work in Progress - Started by Josh,
A quick overview of imposters, a nifty little built-in feature coming soon. This is mostly meant for use with the foliage system, but it works with regular models as well.
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Streaming Terrain WIP
Work in Progress - Started by Admin,
Solved a lot of small problems and the whole system is actually working pretty nicely! -
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Revamped Cyclone Behavior
Work in Progress - Started by reepblue,
I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
Find out more at http://reepsoftworks.com/cyclone/
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Leadwerks 3.2 Indie Theora in Leadwerks (Again)
Work in Progress - Started by Steam Community,
Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts.