-
-
-
-
Hierarchical Terrain LOD
Work in Progress - Started by Admin,
More efficient LOD system for large terrains. -
Skinned animation in Vulkan
Work in Progress - Started by Admin,
More info: https://www.leadwerks.com/community/blogs/entry/2513-skinned-animation-in-vulkan/ #gamedev. -
1000 Animated Goblins
Work in Progress - Started by Admin,
Here we see 1000 animated characters rendering at 60 FPS...on integrated graphics! This should run much faster on a discrete GPU. All characters are currently ... -
Picking objects up in VR
Work in Progress - Started by Admin,
Fixed the object rotation now. It works great! -
Picking up objects in VR
Work in Progress - Started by Admin,
Rotation needs to be sped up but VR works well with physics. -
VR Teleporter Development Part 2
Work in Progress - Started by Admin,
Added a beam and picking to determine where the teleport indicator should go. -
VR Teleporter Development
Work in Progress - Started by Admin,
Next step is to step into VR and take a look at my teleport indicator prefab and my player model. Everything looks good! -
Newton 3 14 Vehicles
Work in Progress - Started by Admin,
Demonstration of new vehicle model in Newton 3.14, with slip differential.