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	First-person shooter mechanics, level design, and environment textures - Weekend Workshop #32Streams and Events - Started by Josh, This episode includes progress on our first-person shooter mechanics, a detailed level design discussion, and a deep look at environment textures.
 9-7-24.zip
 
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	Quixel Mixer TutorialStreams and Events - Started by Josh, This tutorial by @Vida Marcell walks through the basics of painting meshes with Quixel Mixer.
 Here are the files used:
 model.zip
 
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	ESCAPELAND Gameplayhttps://store.steampowered.com/app/2506540/ESCAPELAND/?curator_clanid=1388074
 Join Nikolaj, a man with no past, on his journey through the Valley of Life - a mountain oasis surrounded by barren wastelands. Guided by fate, he gets caught in clan wars for control over the local settlements. Find allies and take sides in the conflicts between raiders, smugglers, militarists, and techno-cultists!
 And finally, uncover the role of a grim, impenetrable city in the north - a growing threat to all of humanity...
 
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	Multi-size NavmeshWork in Progress - Started by Admin, Demonstrates use of two different navmeshes to combine characters of different scales, with interaction.
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	Easy no-bake occlusion cullingWork in Progress - Started by Admin, Baked occlusion data is totally unnecessary! It can all be done cheaply and easily on the GPU.
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	1000 Uniquely Animated GoblinsWork in Progress - Started by Admin, Here we see 1000 animated characters. Each instance has its own skeleton and is animated independently from all others. On Intel integrated graphics this is ...
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	VR Teleporter Development Part 4Work in Progress - Started by Admin, Here's the near-final version with arcing and smooth movement. The motion is fast enough it's over before you can get motion sick, but it communicates ...
 
					 
					 
					 
					 
					 
					 
					