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Simple Inverse Kinematics
Work in Progress - Started by Admin,
A new kinematic controller allows you to create IK systems and other cool stuff in Leadwerks 4.4. -
GPU Frustum Culling
Work in Progress - Started by Admin,
65536 individual instances are being tested on the GPU to see if they are within the camera frustum. The camera frustum is pulled in a little bit to make the ... -
Driving in Leadwerks Editor
Work in Progress - Started by Admin,
This is a video recorded in Leadwerks Editor. Lua scripting is used to play the game in the editor and make changes in real-time. We use Newton Game ... -
Vehicle test
Work in Progress - Started by Admin,
Test with Dave Gravel's raycast vehicle implementation in Newton Game Dynamics and Leadwerks Engine. -
Ocean shader
Work in Progress - Started by Admin,
This is just a development video showing some work I am doing on the ocean shader. It's very hard to get water to look good, but I think this is a big ... -
Cartoons and Pumpkins Shattering
Work in Progress - Started by nick.ace,
Because pumpkins shatter right? -
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Evaluation Abridged
Work in Progress - Started by Einlander,
Just showing some mechanics of one of the projects I'm working on. It needs more sound effects and some of the platforms need texturing. A few puzzle rooms will be added and it will be released for the Leadwerks Game Player.
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Leadwerks 3.5 Indie Drawing 2D Polygons
Work in Progress - Started by Steam Community,
Playing around with creating regular and star polygons with geometry shaders by using context:Plot(x,y) to determine polygon center. -
One More Day - Game DevLog (Part1)
Work in Progress - Started by xtom,
A quick devlog showing early progress on my new survival game "One More Day". The game is being made in the Leadwerks engine http://www.leadwerks.com/werkspace/page/home?showbanner=0 Inventory tutorials for Leadwerks https://www.youtube.com/watch?v=1WGRH