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Leadwerks News

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Pure3D launches realtime division

Pure3D has launched their realtime division for producing high-quality real-time assets ready to use in Leadwerks Engine. The first vegetation model set Groundplants 1.x is now available. It features 20 digital vegetation and foliage models. More file formats and engines will follow. This pack is available at a special introductory price of only €19. You can browse the contents of the pack in this pdf file.

Josh

Josh

Leadwerks Engine SDK 2.31 released

Leadwerks Engine SDK 2.31 is now available. A new SDK installer in the download area allows you to download different versions of the SDK. You must have an activated Leadwerks account to download the new SDK installer.   New features include lighting optimizations for point and spot lights. You can read about this feature in detail here. Another new feature is character controller crouching behavior. Note that the origin of character controllers has been moved to the very bottom of the co

Josh

Josh

Leadwerks Engine SDK 2.3 released

Leadwerks Engine 2.3 has been released. This major update includes a new editor, Lua script integration, forest rendering, roads, and more.   Lua Script Integration: Write object scripts and write your game in any programming language, or you can write your entire game in Lua.   New Editor: Leadwerks Editor is our new tool for creating enormous terrains, placing objects, and creating worlds. You can even edit scripts and see the results instantly.   Forest Rendering: An advanced new r

Josh

Josh

Leadwerks Engine Evaluation Kit 2.3 released

Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended.

Josh

Josh

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