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Leadwerks 4.4 RC2


A new build is available on the beta branch.  I am putting it out tonight because I want to give you guys as much lead time as possible.

I have not tested all hardware yet, and there were a lot of shader updates, so there could easily be a compile error on AMD or Intel cards.  Will test those out in the morning.

New camera commands for fog:

virtual void SetFogColor(const float r, const float g, const float b, const float a);
virtual void SetFogAngle(const float start, const float stop);
virtual void SetFogRange(const float start, const float stop);
virtual void SetFogMode(const bool mode);
virtual Vec4 GetFogColor();
virtual Vec2 GetFogAngle();
virtual Vec2 GetFogRange();
virtual bool GetFogMode();

This is scheduled to be released on the default branch this Tuesday.

Also useful:

 

12 Comments


Recommended Comments

gamecreator

Posted

Were there further fixes to the character controller rubber banding and slope jump issues?

Josh

Posted

I did not make any changes to that.

reepblue

Posted

Prob would be best to have fog options be adjustable in the scene tab so the user can see their fog results in the editor. Overall, really cool! 

  • Upvote 2
gamecreator

Posted

12 hours ago, Josh said:

I did not make any changes to that.

I'd love to see this be resolved for the stable release.

Josh

Posted

18 minutes ago, gamecreator said:

I'd love to see this be resolved for the stable release.

There's not enough time now.  I will look into this after 4.4 is out.

DooMAGE

Posted

It's me or the text showed in the screen with context:DrawText is more aliased now?

v7dupoE.png

Josh

Posted

5 minutes ago, DoomSlayer said:

It's me or the text showed in the screen with context:DrawText is more aliased now?

v7dupoE.png

I changed the default font loading parameter to Pixel filter with the thinking that it should already be antialiased, but maybe it's not...

DooMAGE

Posted

Yeah the text is really blocky now :P

Josh

Posted

49 minutes ago, DoomSlayer said:

Yeah the text is really blocky now :P

I will change it back.

DooMAGE

Posted

Just now, Josh said:

I will change it back.

Thanks Josh, maybe its a easy fix too, I noticed that the shader godrays.lua is not working anymore, it just make the screen brighter there is no more the beautiful rays it had before.

Josh

Posted

3 hours ago, DoomSlayer said:

Thanks Josh, maybe its a easy fix too, I noticed that the shader godrays.lua is not working anymore, it just make the screen brighter there is no more the beautiful rays it had before.

Reverting this as well.  I was experimenting to make this blend better with bloom, but those should probably be combined into a single shader.

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