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Found 3 results

  1. Hello recently ive become fairly interested in modeling using blender but noticed that exporting any model into leadwerks was a pain stake sizing was off at times and materials/textures didn't work correctly either i noticed their is an export/importer designed by josh for blender to leadwerks the addon simply doesn't work though ive rolled back my version to 2.83.19 (steam) as the addons manager says "upgrade to 2.8x required" (import-export leadwerks engine formats) if anyone knows how to get this working it would be greatly appreciated as the process to make a single model work is pain staking oh also the documentation on blender for the importer/exporter appears to have vanished
  2. As of just now, I have finished creating all of the individual color ID maps for the floor textures, seen below in my progress tracker. Next steps which I plan on carrying out (bolded are the ones I intend to focus on in the next month or so): Finish modeling wall textures (30 ish to go). Finish modeling a few detail textures. Create material ID maps for all wall/detail textures (60+ to go). Paint all diffuse maps using a common substance painter project file(s) to maintain consistency and allow for texture creation in an assembly-line fashion This will save me immense amounts of time with the texture painting process, and also allows me to add even more variant maps (paint colors, rust, cleanliness etc). Create modular environments in 3ds max using floor/wall/trim/detail textures that will fit on a common grid size Will likely have to model/bake additional greeble textures for this step, although this will be simple and not time consuming as I can splice the existing high poly models I have available. This will allow me to cannibalize some details and spend as little time modeling from scratch as possible. Pipes, structural elements, etc. Create props crates, desks, canisters, infectious growths, lighting elements, blood decals, doors with animations, etc.
  3. I am trying to customize a FPS weapon model and find that it's not quite as easy as I thought due to needing to edit the actual original "player weapon" model. In this example, I tried putting my custom "weapon" onto the vwep machete.pfb prefab. It almost works... But as you can see, looks a bit odd with the original weapon sticking out as well. Otherwise, the animation works surprisingly well actually. So I'm hoping someone out there has some similar fbx or blend files that I can use to create custom weapons. I'd also probably want to customize actual gun weapons but I'm working on the melee type for now.
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