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  1. Not 100% sure if this really is a bug or if I'm doing something wrong but there seems to be no way for me to change /load a different map when using the VRPlayer script. I understand that the VRPlayer has no mass or collisionshape so triggers (like in this case the ChangeMap trigger) can't collide with the VRPlayer. That's why I started doing some tests using an (player independent) object to collide with the ChangeMap Trigger and a new map loads without a problem in the normal (FPS Player) setup. However when the same player entity has the VRPlayer script attached to it, the (Ch
  2. Hello. I am new here. I recently bought Leadwerks software. It didn't worked on my old hardware. I have an ATI HD4850 graphics card and other parts of my computer are old too. I built it around 2008. An old three core phenom proccesor and 4 gigabytes of ddr2 ram. It's old I know but I thought it can be good enough for Leadwerks. Well I was wrong. My graphics card isn't supporting OpenGL 4 requirement. So here is my question: if I buy a cheap graphics card can it run on that card? I am considering to buy a cheap Nvidia GT 630 graphics card. It supports OpenGL 4.2 (http://www.geforce.com/hardwar
  3. Whenever I run my project it crashes with the error "Framebuffer Incomplete" in the output. Another problem is when i am running it in debug mode, when the memory usage gets to about 300 mb it crashes and says "OpenGL error GL_OUT_OF_MEMORY" Display adapters- Intel HD Graphics 4000 NVIDIA GeForce GTX 660M Operating System- Windows 8.1
  4. http://www.phoronix.com/scan.php?page=news_item&px=MTc0MjA Aparently the next generation of OpenGL is going to be announced next month and It is going to be low level like mantle and DX12. What are your thoughts and wishes for the next gen of OpenGL?
  5. It seems like I have a missing file when compiling. I looked in the directory where it's supposed to be (Leadwerks/Include/Libraries/glew-1.6.0/include/GL/) and I can't seem to find it. This occurs when compiling on Ubuntu.
  6. I ran Launcher in the Terminal and got the below error message. E: Unable to locate package ia32-libs-multiarch Trying to install ia32-libs-multiarch gave me the below error message. E: Unable to locate package ia32-libs-multiarch Trying to install is32-libs gave the below error. Package ia32-libs is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: lib32z1 lib32ncurses5 lib32bz2-1.0 I installed the above said pa
  7. Hello! I think that you should add another thread specifically for tutorials. We can see that the community is growing in numbers daily, and we could use something like this. I feel like it would keep the General Discussion thread neater, and would make it easier for someone new to locate help (besides the default text documentation).
  8. I need to place large flat game objects (flat boxes), then drill about 3-5 holes straight through of various sizes and shape. Then later I need to resize/shape the holes. Can Leadwerks use CSG at gametime to accomplish this? Or a moveable object that simply subtracts an overlapping area from any object it intersects, and support for one object to be intersected by multiple subtractors. If so I'll buy immediately Thanks, -Idle
  9. Hello. I've taken a close look at my 2D images when they are drawn with DrawImage() and there is a notable quality loss. Not sure if this is a bug in the conversion process or not or if it's my textures... So I've attached the images to see what you all think. One is the original image rendered in Blender. And the other two are screen shots in game; one with the filter mode set to pixel and the other to smooth. Thanks Data.zip
  10. Laptop with Intel HD Graphics graphics card (Windows 8). The messages appear "Failed to initialize graphics. Your graphics hardware may not be supported"
  11. what I'm after is OpenGL 4.0 + here I get nothing. http://www.nvidia.com/content/HelpMeChoose/fx2/HelpMeChoose.asp?lang=en-us here says 400 + http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.4 here says 9600 is Open GL 2.1 http://www.geforce.com/hardware/desktop-gpus/geforce-9600-gt/specifications how would I find minimum graphic card with OpenGL 4.0? I'm confused with the series they are making, ... Also I'm confused with the all different producers, like: Nvidia Gigabyte Asus I thought only Nvidia produces Nvidia Geforce graphic cards, ... I need OpenGL 4.0
  12. i am getting this error all the time now when running debug, even with the preloaded demo maps? it never used to do this ? just after a update. OpenGL error GL_INVALID_OPERATION if i run the game it works, this error only occurs when i run the debug option? why now it never used to give a error? even if i build a simple square and drop the prefab fps player i get error? please help attached a screen shot. cheers.
  13. I would like to figure out if Leadwerks would be suitable to develop La Vida, but first I'll give you some information on that game project. La Vida is an open-source project for a Sims-like game. It's at an early stage of development, without any progress recently. Mike Hibbert is the leader of the project. It was originally being developed collaboratively on SourceForge, written in Python. But Mike Hibbert decided to restart the whole project on Unity, as he announced on Ubuntu forums; The Unity3d version was never released to the public. Mike Hibbert developed it privately, but no kn
  14. I'm struggling even with a buddy already, on learning LUA. He's busy I dont like bothering him, so the next best thing would be to learn with some one strictly on learning coding or to be taught. Any body up for the task or want to learn together?
  15. hi guys me and my buddy are working on a game which will be a survival horror and we have been trying to figure out how to attach a model of a flashlight to our fps controller so the arms/hands and flashlight are always shown and follow the camera
  16. To buy or not to buy? I want to be able to create absolutely STUNNING landscapes, and be able to explore it in my project. The in game editor aint bad but, have you seen W.M? Is it worth it? Is it possible to export EVERYTHING youve created in W.M and then import it into Leadwerks? Trees, water and everything orrr, what? Before I purchase it I want to make a good decision. lol I dont want to spill the idea of my project but I will say this, its obviously going to be a huge open world. Hopefully the size of Chernarus in DayZ.
  17. My buddy who I am working with is making models via cinema, and he bakes the texture and all that but when we import the model its completely white and untextured and just BASIC! How do we get textures to ....export and everyithg with the texture applied to it? Any help would GREATLY be appreciated.
  18. How is everybody? Any body have a project they want to share?
  19. Hello guys! My friend and I just bought Leadwerks. I decided to stream so that you can learn with me / give me tips. And that way the staff on here can see how a total newbie to the engine feels. I hope you enjoy! Link: www.twitch.tv/papa_beans Update:: Lots of learning happening, thank you pillar!!! 10 Hours into the stream!
  20. If I buy the pre-order for 3.1 then will I get the latest version right now? There is nothing else in the store. (no other versions)
  21. Hey guys, I created a Cube in Blender and exported it as Autodesk FBX (.fbx) - was proud that I could load it into leadwerks but it dont likes textures. I dropped the BlueGrid on ground and the Orange one on the Cube but the Cube has some strange shading artifacts on the cube and the texture just makes the Cube a little bit more orange but no grid is visible. Do I have forget something? here is a screen
  22. Hey guys, I have a question about Leadwerks 3.1. Josh said Leadwerks 3.1 use under Linux an OpenGL 4 renderer so if I'm right, my graphic card with OpenGL 3.2 is too old and I need to buy a new one. Is that right?
  23. Hello all! I'm a first-time user and was wondering, and hoping, if anyone could suggest how I could get up to speed with Leadwerks 3, considering most of the tutorials I've seen and read concern LE2 (the API has changed quite a bit since then, of course). The main things I wish to learn at the moment are how to properly implement post-processing effects, like: bloom, 'god rays', DoF, fog, etc, as well as collision detection and water. I'm also having some difficulties enabling dynamic shadows (this could be due to using the trial version - I don't know what the limitations are for the tria
  24. Hello again fellow developers. I've been busy with trying to set up the first test-level for our game, which is a small house that I've build using only BSP. The house also includes a grandfather clock model, but I couldn't get light to render onto the model. So my first step was to render the lights manually using the 'calculate light' button, but all it does is say "Lighting rendered in 21 millseconds" (the number of milliseconds varies from 20 to 24) and the load-bar never actually progresses. Even when I turn all the resolution on low, the result is the same; just an empty loadbar with
  25. Hello there, I recently purchased Leadwerks 3 and I'm quite happy with it. However, I use Wings 3D myself to create and export static 3D models and I noticed that there is not a single file supported by Leadwerks to which Wings 3D can convert. There seems to be an option to import .OBJ files, but this didn't do anything for me (except it froze Leadwerks once). Is there any easy way to export a 3DS or OBJ file to a file that Leadwerks supports? I noticed that Leadwerks 3 supports FBX and GMF, but again these files are not supported by Wings and I can't find any exporters for it. I would
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