Jump to content

Search the Community

Showing results for tags 'failed'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Models
    • Animals
    • Barriers
    • Characters
    • Containers
    • Environments
    • Furniture
    • Props
    • Rocks
    • Vegetation
    • Vehicles
    • Weapons
  • Materials
    • Brick
    • Cartoon
    • Decals
    • Dirt
    • Grass
    • Industrial
    • Medieval
    • Metal
    • Plastic
    • Plaster
    • Rock
    • SciFi
    • Sky
    • Signs
    • Tile
    • Stone
    • Walls
    • Wood
  • Scripts
    • GUI
    • Object
    • Utilities
  • Shaders
    • Post-Processing Effects
    • Surface
  • Sounds
    • Ambience
    • Effects
    • Music
  • Tools
  • BATTLE LEAGUE's Assets
  • BATTLE LEAGUE's Mods

Blogs

There are no results to display.

There are no results to display.

Forums

  • Leadwerks
    • Technical Assistance
    • General Discussion
    • Programming
    • Game Art
    • Suggestion Box
    • Bug Reports
  • Platforms
    • Windows
    • Mac
    • Linux
  • Community
    • Showcase
    • Promotion
    • Off-topic
  • BATTLE LEAGUE's Topics
  • Vec-Tec's Releases
  • Vec-Tec's Topics
  • Forth's Development
  • Forth's Game design
  • Forth's Graphics
  • Forth's Documentation
  • Forth's TODO
  • Forth's IMPORTANT
  • Forth's Screenshots
  • The uncertain world's Game Design
  • The uncertain world's Programming
  • The uncertain world's TODO
  • The uncertain world's Graphics
  • The uncertain world's Screenshots

Categories

  • Records
  • Entity
  • Command Reference
  • Vec3
  • Vec4
  • Script Reference
  • Shader
  • Index
  • Material
  • Object
  • Buffer
  • Asset
  • Font
  • Shape
  • Sound
  • Texture
  • App
  • Context
  • Model
  • Light
  • DirectionalLight
  • PointLight
  • SpotLight
  • Attractor
  • Camera
  • Emitter
  • Listener
  • Pivot
  • Bone
  • Sprite
  • FileSystem
  • Key
  • Source
  • Surface
  • Math
  • AABB
  • dVec3
  • Mat3
  • Mat4
  • Plane
  • Transform
  • Vec2
  • Vec3
  • Vec4
  • Mutex
  • Prefab
  • PickInfo
  • Map
  • Stream
  • System
  • Thread
  • Time
  • Window
  • World
  • Driver
  • SoundDriver
  • GraphicsDriver
  • PhysicsDriver
  • OpenGL2GraphicsDriver
  • OpenGLES2GraphicsDriver
  • OpenALSoundDriver
  • NewtonDynamicsPhysicsDriver
  • Draw
  • Color
  • Blend
  • Joint
  • Debug
  • Component
  • Steamworks
  • LensFlare
  • Vehicle
  • Decal
  • Quat
  • Leaderboard
  • Probe
  • Analytics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location


Interests

Found 2 results

  1. Dear all, On the 3th of July, I bought the workshop items 'Scifi materials 1' and 'Scifi materials 5'. However, when I clicked 'install', I got the following Leadwerks Editor message: "Failed to download workshop item". So, naturally I restarted the Leadwerks engine, it didn't help. So I then restarted my computer, didn't help either. Then I began looking for a solution online. I googled the error message and found various topics on this problem on these forums. Still, every single one solution didn't work out for me. These include clearing out the workshop subscribers list, deleting some leadwerks output files and finally, logging out on steam and logging back in. I have tried every possible solution that can be found online and the ones that I had on my mind. Still though, 3 days later I got the same problem. I am out of ideas. Any help whatsoever will be very much appreciated. Thanks in advance, Martijn.
  2. I was working on an update for the demo of "A Demon's Game", I got reepblue's LEX integrated and started using his ChangeLevel script that came with the template to change the level in the game's demo. However, everytime I tried to change the map, it just gives me an error on the console. Failed to read file "C:/Users/Ruben/Documents/Leadwerks/Projects/ADemonsGame/Sewers_2.map". If I try to use the script that comes with leadwerks, this error pops up. "C:/Users/Ruben/Documents/Leadwerks/Projects/ADemonsGame/scripts/objects/triggers/triggerchangemap.lua" : 10 : attempt to call method 'changeMap' (a nil value) This only started happening recently, so I really don't know what could be causing it. I have attached all 3 scripts that were used. Main.lua ChangeMap.lua CollisionTrigger.lua
×
×
  • Create New...