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Currently the editor does grid snapping by maintaining offset from the grid, however that behavior in a lot of cases just leads to being unable to get rid of annoying offsets I propose reverting the grid snapping to how it was in LW4/Hammer, or making that a toggle
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The level editor lacks one handy detail, and that is to select several vertexes of the brushes and manipulate them with the mouse. I have previously made maps for Counter-Strike 1.6 and in the unofficial J.A.C.K. editor for GoldSource and idTech 1-3 engine games this is very easy to do: Video: https://drive.google.com/file/d/11O0YaByw9axulKGelEPELlcSeWUXpxNR/view?usp=sharing But I can't do the same in Ultra Engine: Video: https://drive.google.com/file/d/1SXc38WFq0hL31n4lb6oOznuKTc_5FYXa/view?usp=sharing And also there is no way to return as it was before the change (Ctrl+Z doesn't work in this case). It would be very convenient not only for me, but for everyone. If such manipulations with brushes will be convenient in the future.
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Hello Debuting 2022 with a very first try of a level design for my offroad game project I try to construct with Leadwerks 4.6 The map needs a lot more improvements. There are a few bugs (like swimming) and some collisions problems, but this how it could look like, with the challenge for the player to find his way through the world - like a puzzle driving game - without getting stucked (like me in this showcase) or have your car destroyed. So I will add an health system, but that should be easy to make. I want to add mud and water effects (visual and physics) The story will be something about to re-construct an abandonned world. Have fun and thx for watching. Thx for modelling: "GAZ-66 Offroad Truck" (https://skfb.ly/6x8Ru) by Yo.Ri is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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