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Found 4 results

  1. The level editor lacks one handy detail, and that is to select several vertexes of the brushes and manipulate them with the mouse. I have previously made maps for Counter-Strike 1.6 and in the unofficial J.A.C.K. editor for GoldSource and idTech 1-3 engine games this is very easy to do: Video: https://drive.google.com/file/d/11O0YaByw9axulKGelEPELlcSeWUXpxNR/view?usp=sharing But I can't do the same in Ultra Engine: Video: https://drive.google.com/file/d/1SXc38WFq0hL31n4lb6oOznuKTc_5FYXa/view?usp=sharing And also there is no way to return as it was before the change (Ctrl+Z doesn't work in this case). It would be very convenient not only for me, but for everyone. If such manipulations with brushes will be convenient in the future.
  2. Hello Debuting 2022 with a very first try of a level design for my offroad game project I try to construct with Leadwerks 4.6 The map needs a lot more improvements. There are a few bugs (like swimming) and some collisions problems, but this how it could look like, with the challenge for the player to find his way through the world - like a puzzle driving game - without getting stucked (like me in this showcase) or have your car destroyed. So I will add an health system, but that should be easy to make. I want to add mud and water effects (visual and physics) The story will be something about to re-construct an abandonned world. Have fun and thx for watching. Thx for modelling: "GAZ-66 Offroad Truck" (https://skfb.ly/6x8Ru) by Yo.Ri is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
  3. I just throw that out here. Question is above , this does not seem to look that realistic, Any suggestions for the Level Design ? Im thinking about completely Modelling it in Blender like this : https://0.s3.envato.com/files/110313519/Sci_Fi_Tunnel_HD_prv.jpg But still , what shaders and else can I use ? Lightning ? Textures ?
  4. I need any tips or what ever you know about A good map / level design. -> picture related
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