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Showing results for tags 'shaders'.
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Trouble with Shadows & Rendering them properly
Phodex Games posted a question in Technical Assistance
Hi, I recently had a lot of fun, playing around with some low poly stuff. Unfortunately a problem occured, I am having pretty often, I haven't found a good fix yet. I dont know, shadow rendering in LW is weird, or I most likley just dont understand it. Look how, the shadow at the leaves of this tree just disappears, after you are 20 meters away: This does not really happen (or at least it does not look as ugly) for this tree: Another example that shows my problem is this. On the right is is how it is rendered in Blender. What I want is kind of the same shadow ty -
The most used wokflow is metal/roughness (I think) metalness gives the environment reflection amount. roughness does two things spreads the light so environment reflection would be more blurred spreads the light so specular reflection from light sources would be spread/blurred . Like this: I'm not doing PBR discussion on how to correctly compute energy conservation and all that. It's not really important. But looking at some of the methods anyway on how metal and roughness workflow works. The shader I have used is not accurate PBR shader, but the results are almost similar f
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Hello, I do use *.fx Shader files and try to get them going at my LE-Project. Got an external Tool, The ShaderTool on Steam. In the desprition it reads, that the current Version supports LE. How can I use this Effect files? The Shader-Files I used so far are *.shader Files (Lua based). Got the Standart Version of the LE. Do I have to install necessaryly a Visual Studio Express to work with these *.fx files? Or could I run the *.fx-files anyway, also without the Visual Studio. Might someone know an answer? That would be great. C.U. REZ
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Hello! I know how to attach post-processing effects to a camera via editor as well as programmatically. However, I do not know how to control post-processing shader parameters dynamically. For example, Shadmar's pixelate shader has this variable: const int downgrade = 6; //at original 1920x1080, 6 yields 320x180 Now, how can I change downgrade value via Lua code? Thank you!
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Hello, I was just wondering if anyone can point me to any in-depth theories, practices, and tutorials for creating shaders for Leadwerks. I've spent a very short time dissecting some of the shaders that come with Leadwerks, but I don't fully understand how they work. Thanks in advance!
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New to the forum with a hello and best wishes to the New Year Where can I find the SSAO shader ? Or download ?
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Hi, Can someone please help me find some water shaders I can either buy or download somewhere that would work with leadwerks.. or possibly a certain site that has nothing but 3d models to buy for leadwerks that are compatible with their game files (.fbx files) thank you for your help community! =) also does DAZ3d work with fbx files? i'm sorry i'm asking for so much.. thanks!