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Posted

Hi!

i just saw the image of "Andy Gilbert".

http://leadwerks.com/werkspace/index.php?app=gallery&module=images&section=viewimage&img=226

 

There they discussed making an river editor like a part of the road editor.

now my question: is there a way of creating something like a road editor in the editor, or does Josh have to do it and recompile the editor?

 

I dont really have a clue of the editor, as i havent really worked with it yet.

 

If there is a way, is there some way to get the code of the road editor?

 

€: OK.. found the code.. seems like ill have to learn lua ^^

 

Another question: is it possible to render a selfmade post process shader in the editor, as i think of creating the water as a post process

Posted

At the moment you can't add post-processing effects unless you write the whole rendering code yourself. I am going to add a mechanism to the framework code to allow the user to easily insert effects.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

A river class only needs to be written once, and it's fairly easy to do, based on the road class. Then you can drag and place your rivers the same way roads work.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

so there's atm no way of:

1) Creating models in a seperate world

2) rendering this seperate world with sending the color/depth buffer to the shader (for the refraction..)

 

within the editor?

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