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Posted

Was just thinking that since the game player in LE is sandbox mode (I believe) and you can't use file i/o in sandbox mode, I was wondering if there is a way we can tell we are running from the gameplayer in our scripts? Might be nice to know this so we can skip calling i/o functions to avoid errors instead of needing different scripts of the game to run in the game player vs not using the game player.

Posted

ah. sorry. i think it was late. :) i had in my head that it only checks for the gameplayer. but if it checks for sandbox lua mode everything is ok.

 

sorry again. :)

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