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Posted

I have a lot of trees in my game and have apolymesh physics body around them; Sometimes mt third person character gets stuck in the lower branches and cannot be moved.

Is there a better arrangement possible?

Thanks

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Some of the trees were too low in the ground. Raising them solves the problem. I am using mainly the oak tree from le 2.

I think using too many polymeshes is not good for performance although I have seen no bad effect as of yet.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

You definitely do not want to use that setting on trees. They also have a lot of one-sided planes so the player can shoot through them.

My job is to make tools you love, with the features you want, and performance you can't live without.

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