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Posted

I have wondered cor some time now, about adapting models by adding clothes, and how can it be done so you design the item once and size it to an existing model, and it reacts correctly when animating the model. Is there some simple way of doing this, as I have seen it done in games where the player choses his character and can choose what to wear.

Posted

I don't know if this applies to this case but in Blender you can paint on objects. Maybe you somehow set that up? My Blender skills don't go beyond making a cylinder and painting it(and I forget how to do it every time). Maybe someone more experienced could speak more to this.

Posted

You would have to model the T-shirt around the character in 3ds max and then rig it to the same skeleton.

My job is to make tools you love, with the features you want, and performance you can't live without.

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