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Posted

I've used Fuse to create my model and I've then uploaded it to Mixamo where I've had it autorigged.

Chose my animations and downloaded the FBX file.

Added this to Leadwerks, set up the materials and ensured an animation shader has been used.

 

The default animation is the character standing in the 'T' formation. When I try to add animations by loading them via file, nothing happens. I can see in the event log that the animation mdl is loaded and then immediately deleted.

 

What gives? How can I get this working?

Posted

I downloaded the fuse model with one animation , i do not use a t formation. only one animation. then after downloading i set a new animation and download it again.. then i can load the animation into the other model. (I hope you understand me biggrin.png)

Posted

Burgelkat is right. You download each animation from Maxamo individually eg walk , run, death. Then once you have the animations loaded into LE then open one of the animations in the model editor eg walk. then use "load animation" to add the other animations to that model. Someone posted a how to guide but I cant find it :(

Posted

I haven't used it lately, but I remember having some issues:

- as the people above said, you have to download the model, then download each animation individually as FBX with model, and then load the animations in one mdl with Leadwerks

- you can't use animations from a male rigged model to a females one, and vice-versa

- if you have issues with the models uploaded from the Steam version of Fuse, use Adobe Fuse CC

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