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Posted

I have purchased some assets and using the FPS scripts supplied with Leadwerks. No matter what I do I am unable to make the asset instantiate with the correct orientation. It is always 180 backwards. Is there an option *BESIDES* modifying all of the assets outside of Leadwerks? Thanks for any input that can be provided on this. Google has not been helpful which makes me think I am doing something wrong that is very simple to correct.

Posted

You can set character angle in the editor, in scene/properties then save model as a prefab.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Something in my scene got hosed. I deleted everything in question and re-imported. After doing this normal model translation and rotation worked just fine. No need to use physic angle or anything. Not sure what got b0rk3d but deleting and re-importing did the trick. Thanks for all the suggestions but prior to starting over even those settings had no impact. Hence the start from scratch approach...nothing was making sense.

 

I do appreciate the responses, it was driving me a lil crazy this morning.

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