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Posted

If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help.

Posted

If those aren't moving objects I would set your light to Static only. Also you can adjust your light quality within your app.lua. I'm not to sure if this has changed but the command SetLightQuality(2) should help.

 

Thanks for your reply but it is no use smile.png

 

What is weird about the shadow?

 

Hi Josh,

Look at the shadow of that cocacola can, it makes the can look like it is flying even it was placed right on top of the cartonbox

I expected something like attachment 2 (drawn with gimp)

post-16833-0-33654800-1471452352_thumb.jpg

post-16833-0-28416800-1471452359_thumb.jpg

  • 3 weeks later...
Posted

How can I solve this ? smile.png

had an idea, but my try to reproduce the scene and issue failed.

Still curious, what happens if you increase the size (scale) of all objects x10 ... or x100 ? Does it change the result ?

In Josh's link they say "make big walls" so maybe the solution is " make big objects" ?

Windows 7 home - 32 bits

Intel Quad Q6600 - nVidia GTX 460 1GB - 2 GB RAM

Posted

Increase the light quality or live with it, since the same exact thing happens in AAA games.

My job is to make tools you love, with the features you want, and performance you can't live without.

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