Jump to content

Visual Studio 2017 and Leadwerks 4.4


Go to solution Solved by Josh,

Recommended Posts

Posted

I have installed VS 2015 Community, and found the VS solution in project folder.

Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that?

Posted
2 minutes ago, flim said:

I have installed VS 2015 Community, and found the VS solution in project folder.

Build the solution in Release Win32 success, but failed when I try x64, VS shows a lot of error, how to fix that?

We currently only support 32 bit builds.  Leadwerks 5 moves everything over to 64-bit exclusively and will not support 32-bit operating systems.

Let's build cool stuff and have fun. :)

Posted
Just now, flim said:

I see, is Leadwerks 5 works with VS 2015 Community?

It will probably use 2017, but still support the free community edition.

Let's build cool stuff and have fun. :)

Posted
Just now, flim said:

Ah yes, so once Leadwerks 5 released is it possible?

There will be code changes in Leadwerks 5, and the materials system will be different, but yes. :D

Let's build cool stuff and have fun. :)

Posted
2 hours ago, flim said:

Another question, I know C but not C++ and would like to learn C++11. is it OK to use C++11 with Leadwerks 4.x?

The big difference between C++ and C++11 in Leadwerks 5 will be shared pointers.  This basically gives you the convenience of automatic memory management without the overhead and slow performance that languages like C# suffer from.

 

Let's build cool stuff and have fun. :)

Posted

Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x?

Posted
1 minute ago, flim said:

Yeah I read that blog post, can I use shared pointers with Leadwerks 4.x? Or it is required to use traditional C++ with Leadwerks 4.x?

I recommend using regular pointers.  You could probably make some kind of wrapper with shared pointers, but I do not recommend it.

Let's build cool stuff and have fun. :)

Posted
10 hours ago, Josh said:

There will be code changes in Leadwerks 5, and the materials system will be different, but yes. :D

What are you doing different with the material system?

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...