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Posted

Are shaders available for LE3 now?

 

If I import an object or level (in a 3D animation or modelling program), or even create one entirely in LE3's editor, and I want to make the floors, ceilings, etc. shiny or reflective, or add bloom, DOF or other elements to a scene utilizing shaders, can that be done and if so, how?

 

Mike

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Posted

Awesome!! And please, please, please make it so you can control the amount, i.e.: SetBloom(0.5); For example, the bloom in the above picture is a bit too strong but you may be emphasizing it for effect.

Posted

Great. So that would include ANY kind of shader, from post effects to water/ocean and anything else?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

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Posted

A lot of effects consist of much more than just a shader. For example, reflective water uses a second render of the scene, and uses two different shaders for above and below the water surface.

Let's build cool stuff and have fun. :)

Posted

A lot of effects consist of much more than just a shader. For example, reflective water uses a second render of the scene, and uses two different shaders for above and below the water surface.

 

Good point. LE2 had really nice water and a 3rd party solution that kicked butt. Will LE3 get the same treatment?

 

Mike

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives

MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives

Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives

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My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213

Custom synths and sounds - http://www.supersynths.com

Posted

It's early in development to comment on that. The back-end is done, but the front-end typically takes 3-4 times as much work, and we do not yet know exactly what effects we will implement.

 

 

  • 9 months later...
Posted

An update is coming tomorrow with support for this in the editor. :)

 

It's really cool because you can just move effects around in the stack and get totally different looks, This will require you to be on the beta branch in Steam.

 

I do not post updates at the end of the day, in case anything goes wrong and needs my attention.

  • Upvote 2

Let's build cool stuff and have fun. :)

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